Personal projects that have taught me vital client-facing technical skills.
Driven by curiosity, I built a real-time visualiser to see what Mars would look like with oceans
Six Verticals, One Engine
A single CMS that produces six wildly different finished sites (allotment, charity, council, museum, scout group, theatre) by tuning an LLM per vertical.
A real 3D dice roller. Physics, face-detection, per-game presets, advantage/disadvantage. Good enough to keep in a tab during a session.
Long-form editorial typography that recalculates sixty times a second to wrap around a 3D photogrammetry model of a Spanish castle.
Every Glyph, No Faff
A no-faff browser for ~7,000 emoji, HTML entities and named Unicode symbols. Search in 15 languages, click to copy. Pure client-side.
An HTML form rendered into a canvas texture inside a JavaScript port of DOOM. You can submit it while the demons keep advancing.
A drop-in highlighter effect. Chunky, slightly-imperfect felt-tip strokes layered over your text. Accessible, decorative, drop-in.
The same html-in-canvas trick taken to its silly extreme. A live HTML form projected onto a physics-simulated piece of cloth.
A 3D model of a beige desktop PC with a live, interactive web page rendered onto its monitor. Click, scroll, fill the form while you orbit.
Tell me what you're building, what's stuck, or what you'd like a second pair of senior hands on.
Misbehaving stack? Codebase that won't play fair?